![]() ![]() ![]() The second, well, we’re in the middle of it right now, with modern classics such as Streets of Rage 4, River City Girls, TMNT: Shredder’s Revenge, and the upcoming Toxic Crusaders all capturing the excitement of their forebearers, while adding the depth and enhancement afforded by modern gaming.īut in the middle of these two wonderful eras, there’s a transitional bridge, and that bridge was built by Fight’N Rage. The first happened in the very late ’80s, and would see the arrival of Double Dragon, Final Fight, Vendetta, and Kunio-kun. The beat-’em-up genre, almost as old as gaming itself, has been through two very specific “golden ages”. There is something about Fight’N Rage‘s cartoonish pixelated world that is nostalgic and inviting, while still maintaining an unnerving level of hopelessness and despair. The slight story is all atmosphere and little in the way of deep and meaningful musings on the human endeavor, but it is endowed with a melodramatic emotion - not to mention some surprisingly bleak moments of cruelty, that give it the vibe of 80s/90s dystopia comics such as Heavy Metal and 2000 A.D. Facing a world willing to kill them on site, and afforded only the abilities offered by their fists and feet, our Heroic Trio finds themselves in the middle of a prison breakout, the first act of a brutal, one-night odyssey that will lead them to the throne of The Boss - A militaristic lion maniac who has dubbed himself King of this urban jungle. Norris, the runaway slave turned martial arts master, Gal, and the human sympathizer and rebel mutant minotaur Ricardo. ![]() And yet, Seba Game Dev readily handled this mammoth task, producing a title better than many of its influencers, while becoming an influence itself. History tells us that’s it not impossible for one or two people to create something interesting, special, or at least intriguing, (for example Bright Memory by FYQD Studio), but it is rare for such a small project to not only pay effective tribute to a genre, but also to immediately present itself as one of the best offerings in that genre’s history. The PC version was then ported to consoles by developer Blitworks. Garcia’s co-contributor is musician friend Gonzalo Varela, who composed and performed the scrapper’s hard-rockin’ soundtrack. Garcia is the chief talent behind Fight’N Rage and created the world and its characters, crafted the in-game artwork, and coded the title itself all by his lonesome. First released in the fall of 2017, Fight’N Rage is a passionate love letter to the heyday of arcade brawlers, developed and self-published by Seba Game Dev, which is a pseudonym for Uruguayan developer Sebastián Garcia. ![]()
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